Defeat only Pink Tree Head: Defeat all 3 Pink Roundhead Trees without defeating any of the Blue Roundhead Trees in the same area.Any non-Physical attacks taken by any Black Gel locks players out of the Medal until their next entry into Cave 3. Defeat Dark Green Slime with a physical attack: Defeat all 20 Black Gels with attacks of ATR Physical only.Stage clear within 60 sec: Defeat all monsters in Cave 3 within 60 seconds after entering Cave 3.Case 4: The player revisits Cave 3 with 3 or more stickmen, and defeats the White Big Skull Bat and the other 61 monsters (total 62).Case 3: The player defeated the 20 White Skull Bats causing the White Big Skull Bat to spawn, then clears all 82 monsters in the area.Case 2: The player triggered the White Skull Bat spawn and then defeated all 81 monsters, causing the Clear Bonus to be given at the same time the White Big Skull Bat spawns.Case 1: The player defeats all 61 non-Bat monsters before triggering the White Skull Bat spawn.There are 4 possible cases when the player is awarded with the Clear Bonus in this area, with all except Case 4 being only possible with a team of 2 stickmen: Total monster count for Clear Bonus: 61-82.Monster respawn rate: 1% chance per frame.Defeating the White Big Skull Bat from spawn area 6 frees the 3rd stickman from the statue and unlocks the gate blocking access to Cave 4.Regardless of whether the White Big Skull Bat is defeated, any future entry into Cave 3 will spawn the White Big Skull Bat immediately at spawn area 6 immediately and the 20 White Skull Bats will no longer spawn again. Defeating all 20 White Skull Bats will cause a White Big Skull Bat to spawn from spawn area 6. Landing on the lower right section where the statue and the gate is located causes 20 White Skull Bats to spawn from spawn area 5.
![stick ranger 2 cave 3 stick ranger 2 cave 3](https://i.ytimg.com/vi/qD4yyawqBZ0/hqdefault.jpg)
If you cannot read Japanese, you might want to visit the Google Translation instead. Article about medals at the Japanese Stick Ranger Wiki.Once players have reached the maximum level, this medal will become useless.
![stick ranger 2 cave 3 stick ranger 2 cave 3](https://images.wikia.com/greenhell/images/2/2a/Blade_axe_recipe.jpg)
![stick ranger 2 cave 3 stick ranger 2 cave 3](https://i.ytimg.com/vi/wcxpe5eyZ_8/hqdefault.jpg)
For example, if one has 4 Iron Medal 2s equipped, that person gets an extra 80% of EXP as 4(20%) = 80%. Each Iron Medal adds extra EXP upon killing an enemy. Note: This medal was added much later than the other types of medals it was added in ver5.1. White Boss Vampire Mushroom ( Frozen Lake) Grey Boss Smiley Walker ( Opening Street) The highest gold drop that can be ever achieved using four Gold Medal 7s is 49995. This bug was eventually fixed in ver14.8. When Gold Medal 6 was released, a bug caused its actual gold increment to be only 70% instead of 75% as written in its description.
![stick ranger 2 cave 3 stick ranger 2 cave 3](https://i.redd.it/5sa2594kv1801.png)
It is also affected on gold dropped by using the Gold rush Card. A team with multiple Gold Medals will add extra gold in the same manner as simple interest, not compound interest. This effect is applied upon killing an enemy, thus it does not affect gold from selling items at the Shop. For example, if an enemy has a gold drop of 100, the value will increase to 110 with a single Gold Medal 1 equipped. Note: This increases the value of all dropped gold, but not the drop rate. The effect does stack, for example a team with one Silver Medal 2 and two Silver Medals 1 will have a drop rate of 28% Note: The Silver Medal improves the normal drop rate of 20% for Onigiri. The effect does stack, for example, a team with one Bronze Medal 2 and two Bronze Medals 1 with the base drop rate of 10% the drop rate will be 14% For example, if the drop rate for an item is 10% without medals the new drop rate with one Bronze Medal 1 will be 11% Note: The Bronze Medal affects the drop rate for items defined in the enemy drop section, such as weapons and compo items.